A 2-player strategie game. Both players start at different places. The French start the game and have an early lead in tempo. The Brits must try to avoid an early win by making a strategical blokkade. If they manage to do this the Brits can take advantage of their surplus in units.
Planning is important, as well to master the concept of roads and hills. The game is fairly balanced out with neither the French nor the Brits having a big advangtage.
Very nice board. The combination of hordes and continents makes this board great. The board is easy accesibly because of the beercans, which are connected throughtout whole the board. I've seen the game play out in very different ways. Can be fast or slow. Best played with light fog.
Nice board, but be prepared to have a long sit. Game usually ends in a stalemate with 3 or 4 players, which is a cooler. Board should have a little more passages to connect the north and south. You're interested in long and slow strategie games, go ahead, it's perfect for it.
I'm not a great fan of hordes style bonus, but apart from that the options are quite mediocre. Nice to play it once around Christmas, but that's it. Maybe I'll try it again next year.
Beautiful design and a refreshing concept of bonus armies. Lot's of armies, but not a lot of action. Game is over before you know it, but it's often one-sided. It's hard to balance this board since much comes down to your early dices and good opportunities to attack. 7 stars untill I've figured out if there's a decent strategie for this map.
Not a straightforward board. Game mechanics are the same, but bonus structure is different from continents or hordes. Best played with little or medium fog, else the game is too open.
The graphics are nice, but the gameplay is a little too luck based in the early turns. In the end the game can stall because of the border modified dice.
Very nice big board. Best played with 12+ players. This board brings alot of possibilities to employ your strategie. The city's earn the most armies. You can play it fast or controllish. You can focus at one corner or spread it out. I've seen a lot of different strategies succeed.
This board is much fun. Make smart moves to lose your stones as fast as possible. But beware of the fact that in the end you have to be a little lucky. As it often comes down to a point where one player cannot win, but he can prefent somebody else from winning. Therefore he can "choose" the winner of the game.
Fun board to play. Lots of armies in play. Hard to figure out where the defences of the opposing players are located, because they can be moved very quickly.
The neutral armies provide protection for the small continents, while they need to be conquered for the big bonus. Good choices are more important then being lucky early.
Planning is important, as well to master the concept of roads and hills. The game is fairly balanced out with neither the French nor the Brits having a big advangtage.